The Road of Dust and Sorrow物品
- Car Keys Worn and scratched from years of use.
- Electrical Component Electrical Component
- Pitted Key An old, corroded key.
- Blue Keycard Improvised electrical component. Marked with Blue tape.
- D.I.Y. Keycard An improvised electronic keycard for bypassing digital locks.
- Fuse An electrical fuse in good condition.
- Keychain Opens more than just doors.
- Nutrition Cartridge A specialized nutrition cartridge. The SOE unit requires this to operate.
- The Package The item Rashid was so desperate to find.
- Utility Keys A set of keys for various maintenance doors.
- Violet Keycard Improvised electrical component. Marked with Violet tape.
- Yellow Keycard Improvised electrical component. Marked with Yellow tape.
- Whistle A simple whistle. In this silence, it's loud enough to wake the dead.
- 10GHz Coil 10GHz frequency coil.
- 15GHz Coil A 15GHz frequency coil.
- 20GHz Coil 20GHz frequency coil.
- 25GHz Coil A 25GHz frequency coil.
- Alpha Stone An ancient stone engraved with the Alpha symbol.
- Burlap Sack An old linen sack. A few grains of sand are still trapped in the fabric.
- Full Jerrycan A small canister filled with gasoline.
- Heavy Metal Key A durable steel key.
- High-Pressure Hose A metal-reinforced hose for hydraulic systems.
- Omega Stone An ancient stone engraved with the Omega symbol.
- Radio Tower Key The key to the checkered security door.
- Small Jerrycan An empty 5-liter fuel canister.
- Weighted Sack Now that it’s filled with sand, this sack has some real weight to it.
- Ancient Engraving A triangular stone slab with religious motifs. It looks like it was removed from a larger piece.
- Bandages Old, but the seal is still intact.
- Blank Key Card Blank key card requiring activation.
- Bolt Cutters A pair of rusty bolt cutters.
- Bunker Key Card Finally free Katherine.
- Bunker Screwdriver This will help open the vents.
- Cargo Handle Mechanical cargo elevator control handle
- Cat Bowl An empty ceramic bowl for Mr. Cat.
- Chemical Flask A glass flask containing a chemical reagent.
- Coin A simple metal coin.
- Gas Lighter A standard gas lighter.
- Golden Cross A worn relic. Scratches on the sides suggest it functions as a mechanical key.
- Green Keycard Improvised electrical component. Marked with Green tape.
- Hospital Key A key to the hospital doors.
- Jar of Grease An old jar containing dried-up lubricant.
- Lubricant A jar of fresh lubricant.
- Nutrition Cartridge B A secondary nutrition cartridge required for the SOE unit.
- Pipe Lever Slightly warped, but sturdy enough to serve as a makeshift lever.
- Pipe Wrench A heavy-duty wrench for industrial plumbing.
- Regular Key Unlocks the door to the bunker.
- Sphygmomanometer A blood pressure cuff, though there’s a secret to how this one works...
- System Disc Without it, you cannot load data onto the key card.
- Valve This can be used to open Armored Doors.
- Vestry Key Unlocks the side premises of the church.

