Hull Rupture Modifiers
- Dinosaur Global effect No Generates an additional 1 Mystic Goo each production cycle
- Ghost Global effect No Humans in the affected Goo Generator and all adjacent modules are…
- Leakage Global effect No Generates 1 Mystic Goo every 30 seconds
- Old One Global effect No The affected module produces 30% more Mystic Goo
- Holes Global effect No Turrets with the Trap tag are 20% cheaper to build
- Pistons Global effect Yes Grants 200 Energy when you produce any ship defense unit
- Tentacles Global effect Yes Turrets with the Sniper tag deal 3% more damage for each unlocked…
- Magnetic Containment Global effect No The affected Antimatter Generator operates 20% faster
- Power Arcs Global effect No Grants 100 Energy when the affected module produces Antimatter
- Nanobot Storage Global effect No Producing Antimatter also produces 1 Nanobot
- Aquarium Global effect No The affected module operates 15% faster, or 30% faster if it is…
- Disco Ball Global effect Yes Generates Humans equal to 10% of your stored Fuel when you upgrade…
- Rose Grinder Global effect No The affected Incubator produces 50% more Humans . But they still…
- Memorial Tokens Global effect No Has a 2% chance to grant 1 token when processing a Human in the…
- Dead Thing Global effect No Grants 1 Isotope for every 10 Humans you process in the affected…
- Adamantium Press Global effect No All turrets on your ship's hull deal 10% more damage
- Luxurious Boiler Global effect Yes Grants 5 tokens when you upgrade any module
- Speakers Global effect No The affected Adamantium Generator operates 20% faster
- Rats Global effect No Producing Nanobots in the affected module also produces 20 Fuel
- Pong Global effect No Increases Nanobot output by 1 Nanobot
- Fridge Global effect No Grants 30 Nanobots when you upgrade the affected Nanobot Generator
- Hoop Global effect No The affected module produces 20% more Nanobots
- Imposter Global effect No All turrets cost 2% less to upgrade for each defense unit in your…
- Observer Global effect No All ship defense units deal 20% more damage
- PenPenguin Global effect Yes Grants 200 Energy when you upgrade any module
- Fruit Global effect Yes Grants 3 Isotopes when you build a 1x1 module
- Cocoons Global effect No Grants 2 Plasteel when you get a module kit
- More Cooling Global effect No Reduces your ship's weight by 20%
- Titan Heart Global effect No Has a 2% chance to grant 1 Mystic Goo when you process a Human in…
- Mecha-Crustacean Global effect Yes When you upgrade any module, grants 5 random rare resources for each…
- Nanolaboratory Global effect No Adds 1 Nanobot to the affected module's output
- Adamantium Heater Global effect No Adds 1 Adamantium to the affected module's output
- Anti-Beam Global effect No Adds 1 Antimatter to the affected module's output
- Pet Global effect No Adds 3 Fuel to the affected module's output
- Precision Process Control Global effect No Adds 1 Plasteel to the affected module's output
- Altar to the Dark Gods Global effect No Turrets with the Ricochet tag deal 1% more damage for each enemy…
- Constant Threat Global effect No Turrets with the AoE tag deal 1% more damage for each ship defense…
- Tiny Tesla Coil Global effect No Adds 100 Energy to the affected module's output
- Mysterious Symbols Global effect Yes Grants 10 Microchips when you build a Human Storage
- Cursed Energy Global effect Yes Grants 10000 Energy every 20 seconds! But all combat units in your…
- Cursed Random Global effect Yes Grants 50 of a random Rare resource when you get an artifact, but…
- Cursed Damage Global effect Yes Every 5 seconds, spends 10 Energy and deals 1000 damage to a random…
- Slime! Global effect No Generates a random Uncommon resource when the affected module…
- Fossil D Global effect No Produces 1 Mineral for each adjacent Mineral Generator
- Mystical Mushrooms Global effect No Turrets with the Magic tag deal 5% more damage for each magic turret…
- Conveyor Belt Global effect No Increases Mineral output by 2
- Black Laser Global effect No The affected module is 3x slower, but produces 4x more resources
- Trilobite Global effect No Produces 1 Mystic Goo for each adjacent Bioreactor
- Ammonite Global effect No Produces 3 Mystic Goo at the start of each wave
- Beacon Global effect No All defense units gain +1% health for each Adamantium you have. Max…
- Antenna Global effect No All turrets with the AoE tag have a 10% chance to stun the target…
- Soul Crystal Global effect No Grants 1 Mineral each time a defense unit dies
- Pyramids Global effect No Generates 10 random Uncommon resources every time you reroll
- TV Global effect No Grants 1 Microchip when you get a turret kit
- Programming Global effect No Humans in the affected module work 20% faster
- Crystals Global effect No Adds 1 Mineral to output
- Spirit of Christmas Global effect No At the start of each wave, generates 1 Plasteel for each turret with…
- Larvae Global effect No Increases Energy output by 30
- Lightning Strikes Global effect No Increases Energy output by 10 for each empty slot in all your…
- Eyes (Ray) Global effect No All turrets with the Ray tag inflict Vulnerable on hit
- Love Song Global effect No Increases Human output by 1
- Metalvirus Global effect No Reduces Fuel output by 100%, but adds 1 Microchip to output
- Spiderweb Global effect No All turrets with the AoE tag inflict Slow on enemies on hit
- Meatballs Global effect No Adds 1 Mineral to output in your Engine
- Eyes (Shotgun) Global effect No All turrets with the Shotgun tag deal 30% more damage
- Jaws Global effect No Grants 3 Minerals when you get an artifact
- More Minerals Global effect No Increases Mineral output by 50% in the affected module
- Ridged Plates Global effect No All turrets with the Trap tag inflict Slow on enemies on hit
- UFO Global effect No Grants 1 Plasteel every 180 sec. for each Modifier on your ship
- Teeth Global effect No Turrets with the Trap tag are 20% cheaper to build
- Time Machine Global effect Yes What an unusual way to use a time machine. You skipped the first 10…
- Daily Toll Global effect Yes Every day, you'll need to pay an Energy toll, and it gets higher…
- Draft Global effect Yes Enemies are much stronger: The Union is sending everything they have…
- Defense Budget Global effect No Turrets are half price
- All-You-Can-Kill Global effect Yes Waves don't end: hold out for as long as you can
- Veteran Global effect Yes Continue a run with a ship that already beat the campaign in another…
- Beyond the Bounds of Sanity Global effect Yes 10 waves of enemies stronger than any you've ever seen
- Overload Global effect Yes Increases your ship's weight by 1000%
- Meager Deposits Global effect Yes Resource Generators produce 90% less
- Beacon Network Global effect Yes Beacons show up on the star map. You can get Mystic Goo from them
- Lightweight Hull Global effect No Ship sections cost 30% more to build
- Gigastructure Global effect No Ship sections cost half the price to build
- Prima Global effect Yes At the start of each wave, grants 1 Token for every 10 non-working…
- Energy Snail Global effect Yes Grants 3 Energy for each completed wave once every 10 sec.
- Flying Spaghetti Monster Global effect No Touches the shop with his noodly appendages: Rerolling the shop…
- Cow Raid Global effect Yes Grants 10 Fuel once every 15 sec.
- Mini-Worm Global effect Yes Refines Minerals: grants an additional 15 Fuel when you produce…
- Banana Peel Global effect No Banana Launchers have a 10% chance to stun the target for 1 sec.
- All-Powerful Locator Global effect No Locates 200 Fuel whenever you encounter a random event
- Eye of Equality Global effect No All ship defense units have 10% more health
- Meaty Growth Global effect No Ship sections cost 20% less to build
- Gold-Hoarding Dragon Global effect No Grants 10% of your current Tokens at the start of each wave, but not…
- Guillotine Global effect No The module works 40% faster, but once every 10 cycles it produces no…
- She Loves Me Not Global effect No At the end of each production cycle, has a 10% chance to grant an…
- Teatime Global effect No Isotope output is 25% higher for each adjacent Human Storage
- Stockpile Global effect No The affected module operates 50% faster when you have less than 50…
- Worm Laborers Global effect No Working groups in the affected module are 2 Human smaller
- Heater Global effect No At the start of each wave, grants 2 Energy for each Isotope you…
- Fortune Teller Global effect No Has a 30% chance to grant an extra 6 Microchips on production
- Truck Global effect No Once every 4 cycles, the module grants 8 Plasteel
- Green Wave Global effect No While you have more than 2000 Energy , the module works 25% faster
- Overseer Spider Global effect No Speeds up adjacent modules by 15%
- Plugged In Global effect No Grants 40 Energy for each working group on production
- Organ Global effect No Reduces the module's working group size by 2
- Optical Focuser Global effect No If the module is upgraded, it produces 40% more Microchips
- Living Flesh Global effect No Produces 3% more Microchips for each wave. Max 60%
- Spiky Fish Global effect No Turrets with the Trap tag deal 25% more damage
- Quantum Computer Global effect No Produces 0.5% more Microchips for each Microchip you have in…
- Melting Clocks Global effect No The module works 1.5 times slower, but produces 80% more Microchips
- Cockroaches Global effect Yes Modules adjacent to Human Storages operate 5% faster
- Leech Companion Global effect Yes Each of your Engines grants 5 Tokens when you visit the Resource…
- Fishies Global effect Yes Bioreactors, Fuel Generators, and Basic Generators produce 3% more…
- Graffiti Global effect Yes Incubators, Reproducers, and Human Converters have a 10% chance to…
- Neon Ad Global effect Yes Every 10 cycles, Uncommon resource generators grant 1 Token
- Union Global effect Yes Working groups in your Rare resource generators are 2 Human smaller
- Caution, Wet Floor Global effect Yes Mystic Goo modules have a 30% chance to grant an additional 1 Mystic…
- Witch Global effect Yes Turrets with the Magic tag deal 5% more damage for each module with…
- Helicopter Global effect No Turrets with the Drone tag deal 15% more damage for each working…
- Lilith Global effect No Grants 3 Humans when you get a turret kit
- Psy-Sight Global effect No Turrets with the Sniper tag have a 10% chance to stun the target for…
- Like an Onion Global effect No All turrets cost 20% less to upgrade
- Again! Global effect No Meganewbie cycles are 5% shorter for each turret kit in your…
- Forge Global effect Yes Uncommon Resource Generators produce 50% more

