Hull Rupture Modules
- Airlock Weight 15 · Upgrade energy 70 Energy Alien scum keep forcing their way in here to get to the Despot
- Human Storage Weight 5 · Upgrade energy 100 Energy Your humans hang out here when they're not working. This module sets…
- Engine Weight 20 · Upgrade energy 500 Energy Turns fuel into interstellar travel. The more humans working on the…
- Hyperengine Weight 15 · Upgrade energy 500 Energy A particularly efficient engine that can be maintained by 1 human
- Larva Generator Weight 10 · Upgrade energy 300 Energy Harnesses an Energy Larva to produce Energy. You need energy to…
- Reproducer Weight 10 · Upgrade energy 80 Energy A module that produces Humans. This is a classic model from the year…
- Human Converter Weight 10 · Upgrade energy 825 Energy Converts Energy into Humans
- Fuel Generators Weight 5 · Upgrade energy 9,750 Energy Generates fuel. You won't need to throw your Humans into the…
- Jellyfish Generator Weight 10 · Upgrade energy 2,000 Energy Produces Energy from Microchips
- Mineral Generator Weight 5 · Upgrade energy 535 Energy Produces Minerals from Energy. Energy is subtracted every production…
- Isotope Generators Weight 10 · Upgrade energy 1,250 Energy Produces Isotopes from Minerals
- Plasteel Generators Weight 5 · Upgrade energy 535 Energy Produces Plasteel from Energy. Energy is subtracted every production…
- Microchip Generators Weight 10 · Upgrade energy 535 Energy Produces Microchips from Energy
- Adamantium Generators Weight 5 · Upgrade energy 4,000 Energy Produces Adamantium from Minerals and Plasteel
- Antimatter Generator Weight 10 · Upgrade energy 4,000 Energy Produces Antimatter from Isotopes
- Nanobot Generator Weight 10 · Upgrade energy 4,000 Energy Produces Nanobots from Microchips
- Goo Generator Weight 5 · Upgrade energy 4,000 Energy Produces Mystic Goo from Fuel
- Despot's Chamber Weight 10 · Upgrade energy 50 Energy Produces random module kits. Also, the Despot lives here. If he…
- Bioreactor Weight 10 · Upgrade energy 70 Energy Turns Humans into fuel. Hold SHIFT to assign 5 humans with one click
- Barracks Weight 5 · Upgrade energy 100 Energy You can produce shooters here. They're the simplest ship defense units
- Juggernaut Hangar Weight 5 · Upgrade energy 1,000 Energy Holds a huge armored melee robot. Its damage and health increase…
- Plasma Gunner Hangar Weight 5 · Upgrade energy 1,250 Energy Produces plasma gunners
- Punisher Hangar Weight 5 · Upgrade energy 1,575 Energy Produces Punishers
- Mecha 8 Factory Weight 5 · Upgrade energy 22,500 Energy Holds an armored ranged robot. Its damage and health increase when…
- Artifact Vault Weight 10 · Upgrade energy 1,250 Energy You can store up to 7 artifacts here. More slots unlock when you…
- Meganewbie Weight 10 · Upgrade energy 1,250 Energy Produces random turret kits. Making weapons out of mystery kaiju is…
- Force Module Weight 5 · Upgrade energy 1,825 Energy Produces Fencers, who can take a hit and strike back
- 54MUR41 Factory Weight 5 · Upgrade energy 26,000 Energy Holds the samurai robot, a powerful unit with precision attacks. Its…
- Doc Oc Hangar Weight 5 · Upgrade energy 2,300 Energy Holds a robot based on a famous franchise. Its damage and health…
- Flamethrower-er Weight 5 · Upgrade energy 10,000 Energy A high level unit, you best believe
- Tripod Weight 5 · Upgrade energy 20,000 Energy Hella strong
- Cicada Hangar Weight 5 · Upgrade energy 10,000 Energy Holds the Cicada, a powerful ranged robot. Its damage and health…
- Cerberus Kennel Weight 5 · Upgrade energy 15,000 Energy Holds a massive three-headed dog that attacks multiple spaces at…
- Artifact Storage Weight 5 · Upgrade energy 150 Energy You can store up to 3 artifacts here. More slots unlock when you…
- T001 Factory Weight 5 · Upgrade energy 2,700 Energy Produces the T001, a little ranged robot
- Black Gen. Weight 20 · Upgrade energy 15,000 Energy Produces Energy from Antimatter and Mystic Goo
- Weight Distorter Weight 0 · Upgrade energy 1,000 Energy Reduces your ship's weight so you can travel between stars quicker
- Production Speeder-Upper Weight 5 · Upgrade energy 1,000 Energy Speeds up production in adjacent modules
- Nanobot Conv. Weight 5 · Upgrade energy 5,000 Energy Transforms Humans and Antimatter into Nanobots
- Token Gen. Weight 20 · Upgrade energy 3,999 Energy Produces Tokens from Isotopes and Energy
- Mystic Engine Weight 10 · Upgrade energy 4,000 Energy Turns fuel and Mystic Goo into interstellar transit!
- Incubator Weight 10 · Upgrade energy 160 Energy Produces Humans. Humans exist to do work on your ship
- Basic Generator Weight 5 · Upgrade energy 600 Energy Produces the selected common resource
- Uncommon Generator Weight 10 · Upgrade energy 535 Energy Turns Energy into the selected uncommon resource
- Rare Generator Weight 10 · Upgrade energy 4,000 Energy Turns the selected uncommon resource into the selected rare resource
- One-Arm Bandit Weight 5 · Upgrade energy 1,125 Energy Converts Energy into a random uncommon resource

