If the ship stops, humanity ends.

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Hull Rupture guide

The game's built-in help, 19 articles in reading order.

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  1. What's going on?The Galactic Union has destroyed the earth! You are the Despot, an artificial intelligence, and your mission is complete and utter vengeance. Survive 20 enemy waves, build modules, upgrade your ship, and defend against waves of alien monsters.
  2. How to PlayBuild ship modules and assign humans to work in them. Spend the resources you produce in modules on turrets. Buy new modules and turrets in the shop after you fight off an attack. Hold out for 20 waves and you win! Producing resources is the most important thing to focus on. Then setting up your defenses. After that you can explore the galaxy a little
  3. EnergyEnergy is your core resource. You use it to build new modules and turrets, make upgrades, and get combat units. It's mainly produced in Generators, and the Larva Generator is the most basic of those. Look for more advanced ones in the shop or on the star map.
  4. HumansHumans do work in modules. The more humans in a module, the more efficient it is. And you'll need humans to make more humans, too!
  5. The Event TrackerThe tracker in the lower left corner of your screen shows how much time is left until the next important event. You'll be able to see when your ship is about to reach your next destination.
  6. TurretsThis is your main line of defense against alien attacks. Traps, rays, and drones are turrets, too, just with their own special tags. You can move turrets, but they'll be inactive for a little while after you move them
  7. Combat UnitsSooner or later, monsters will breach your ship. The combat units in your airlock are your last line of defense. Buy combat unit modules in the shop, and build them so that the Despot has someone to do his killing for him. And don't forget to assign humans to the module to get units. You can automate this process! Just click the assign button one more time once you've ordered all your defense units.
  8. The ShopThe shop opens at the end of each combat. They sell module and turret kits, artifacts, and modifiers that can give you helpful passive bonuses. You'll gain money every time you open the shop. There are also alternative ways to earn tokens - explore the map and the shop!
  9. Artifacts and ModifiersArtifacts give you passive bonuses that help you fight better and get more resources. They're stored in an Artifact Vault, and each artifact takes up 1 slot. You'll get 1 Artifact Vault with 1 slot automatically when you start a run. Upgrade the vault and build new ones to hold more artifacts. Modifiers are upgrades for modules (they'll tell you which module they affect in their description). They're stored in the corresponding module, and give powerful passive bonuses just like artifacts do. Look for modifiers and artifacts in the shop and in map events.
  10. The Star MapOnce your ship reaches the destination you set, the star map opens again. Where you go is up to you, just don't forget that your goal is to survive 20 Waves of enemies. Take a good look at the map: different types of stars may contain rewards or danger. To the right of the Set Course button you'll see the approximate time it will take to reach your selected destination at your ship's current speed.
  11. Ship SpeedYour speed affects how quickly your ship will reach its next destination. The more humans you have working in your engines, the faster your speed. But the heavier your ship, the slower your speed. Keep your speed up by building new engines and upgrading your existing ones. Your speed doesn't affect the timing of enemy attacks, however. The intervals between attacks are always the same.
  12. FuelYour engines need fuel to run. Then they convert that fuel into speed. The green icon in your resource panel represents your fuel, and you can get it by converting humans in a Bioreactor (once you build one, duh). Higher-level Bioreactors grant more fuel per human converted. There are other ways to generate fuel, so keep an eye on the map and the shop.
  13. Ship WeightEvery module has a weight. Modules get heavier when you upgrade them. The higher your ship's total weight, the slower your speed. To compensate for a heavy ship, you'll want to upgrade your engines, build new ones, and make sure to keep them full of hard-working humans.
  14. Human CapacityYour Human Storages set your maximum human capacity. Upgrade this module and build new ones to make sure your puny pink humans have somewhere to live. Your current max capacity is the second number in parentheses under the human icon on your resource panel. The first number is how many humans you currently have.
  15. Other ResourcesThere are 4 Uncommon resources in Hull Rupture: Minerals , Isotopes , Plasteel , and Microchips . There are also 4 Rare resources: Mystic Goo , Adamantium , Antimatter , and Nanobots . You'll need these to get the stronger units or build more advanced turrets and modules. Be on the lookout for modules that produce these resources in the shop or on the star map. And build them as early as you can.
  16. Production ChainsMystic Goo , Adamantium , Antimatter , and Nanobots are the resources that get you the coolest stuff. They're produced from Minerals , Isotopes , Plasteel , and Microchips . Look carefully at the shop offerings and figure out which modules use them and which ones produce them.
  17. How do I make my ship bigger?If you want to make your ship bigger, you'll need to enter build mode. You can change the position of ship sections, but you can't rotate them. The shape of your ship affects the modules you are able to access, and it also affects the path that enemies take to reach your Airlock. Ship sections get more expensive the more you buy.
  18. Resource Generation SpeedTo see your current resource generation speed per minute, use your ship's info mode. When you take certain actions, you'll see any potential changes to this speed. Just remember that this isn't a future prediction. It's your resource generation speed at that particular moment in time.
  19. HotkeysAnd one last thing: some helpful hotkeys. Space to pause. 1,2,3 to change the game speed. F,V to see available module and turret kits. G,B to see your artifact and modifier inventory. M for the map. R for info mode. E for build mode. Tab for the wiki!